Jason Tester speaking about Context-Aware Games.
Gobi and Human Pacman as location-aware games. Nintendo's Revolution.
Tech developments (Devices, GPS, wifi, sensors and RFID)
Video Game History (Trajectory from MUD's and Pong to increased realism and scale of WOW)
Social Experiments (Scavenger Hunts/Puzzles, geocaching, flash mobs, in-store games - Ministry of Reshelving) -- tagging
First context-aware experiments
Botfighters -- early 90's in Sweden
Dodgeball -- sms with location to db, db tells which friends are close
Yellow Arrow -- sms and paper
Organum -- project at Berkeley where voices control 3 xyz axes of navigation
I Love Bees
Bullseye -- RFID-triggered messages in a global story. Fun in shopping
the Real world: warcraft
Nintendo You - environment becomes game input device
Search Party -- groups collaborating to solve puzzles
Contextual Activity will come from4 places
Anyone can play these Games -- ones that tweak reality will outcompete ones that try to replace it
Gaming will occur anywhere, anytime or with anything
Game Space and Real Space will Become One.
Other People Are Essential in Context-Aware Games
Most Exciting Games will Come from The Bottom Up